![]() Structural concrete is used for all of the facades to reduce costs, while the roof is covered with a waterproof membrane that looks just like the concrete and gives the building a homogenous feel. This solution required the house to be perched on three supporting walls, which are hidden behind angled surfaces that echo the shape of the roof. ![]() Lifting the building off the hillside also limits potential damage by landslides and allows rainwater runoff to funnel underneath, lending it a boat-like quality. This corner incorporates a drawbridge which, along with a sliding wall, can completely conceal the full-height windows and narrow deck along this side of the building. Only a corner containing the entrance rests on the hillside. The building pivots away from the slope so that an area accommodating the bedrooms is elevated to first-floor height. That’s why the architect decided on a single-storey ark-styled dwelling incorporating a glazed facade that frames the landscape. This house was designed by architect Robert Konieczny on a hillside in southern Poland and the main objective of the project was to make the most of the spectacular view. Here's the screenshots I made to demonstrate the difference: So many people neglect how much depth you can add just by painting your structures.This single-storey house was built on a slope to maximize the views Ark has many strange quirks of its terrain that with a little creativity and a lot of annoying snap points, can actually become signature features of your Arkitecture.ĭon't forget the paint, either! One of my most impressive builds that I'm still proud of was absolutely made by painting it. Although, I admit I actually really enjoy renovating my base over time as my needs and uses of it change.Īnd sometimes when building, just go with the flow. ![]() I think a lot of newer builders underestimate just how large a fully functioning endgame base will be if you want any design elements at all to it. It's important to take that into consideration, otherwise you might end up with an awesome base, but nowhere to put your endgame structures. My main base build that I did ages ago was entirely metal, but that was before Tek tier and I plan to recreate the design in Tek someday.Īlso consider forward planning: if you've never gotten to Tek tier before and plan to, some of the Tek items, especially the replicator and the cloning chamber, are huge and require a lot of space. My current build up by carno point is mostly stone with some wood and glass. I usually try to incorporate the environment into my designs for example the last time I built on Cragg's Island on The Island, my base design was very open and mainly wood and thatch, had a dock, etc. If I'm not inspired by where my base is, my builds always come out dull and lifeless, no character to them at all. When it comes to inspiration for a base build, I find my base location is actually the most important part of it all. Trying to duplicate specific buildings, layouts or architecture styles can be a highly frustrating but rewarding challenge. Honestly some of the best references are RL ones. I also recommend GG Fizz his designs are less practical, but he teaches a lot of great building techniques and it's easy to draw inspiration from them. ![]() Agree with Aaron Longstaff, he has good builds.
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